Warrior

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A rough and tumble fighter, the warrior uses sword and shield to assault his enemies, and draw their attention on himself to spare his weaker allies.

HP: 45

Defense: 11

Passive Ability: Iron Will

Reduce all HP damage received by 1, minimum of 1.

Passive Ability: Shielded

If wearing NO arm bondage at all, the Warrior is at +2 defense.

Attacks

Name Type Dice Description
Sword Slash Melee Attack 1d6 Swipe at an opponent with your sword, +2 to hit.
Shield Bash Melee Attack 1d4 Smash an opponent with your shield! Stuns on 15+
Impale Melee Attack 1d10 Run your opponent through! -2 to hit, and -2 to Warrior's defense for 1 turn
Parry Defensive Melee Contested d20 Next attack is opposed by the Warrior. If the contest is won, the warrior cancels the attack. Successful parries against melee attacks do half the margin of success in damage. On a critical hit or enemy critical failure, the enemy is also stunned for one round. If the Warrior critically fails, they are stunned for one round.
Safeguard Melee Buff Automatic success Select a friendly player. When this player is hit by an attack, you instead take the attack for them on a roll of 11+. Resolve effect roll against the warrior. This ability lasts for three successful blocks. May only affect one player at a time. Does not work on HP attacks. Cannot be used if immobilized or incapacitated.
Taunt Spell Attack N/A Enemy must target the warrior for 1d4 turns. Multiple enemies may not be taunted at the same time. Duration ends early if the Warrior is gagged. Taunted enemy is at -1 to hit the warrior. Requires hit roll.
Adrenaline Rush Reaction Buff Automatic success Used upon receiving HP Damage, on a 10+ roll by the warrior. The warrior gains +3 to escape and damage rolls for 3 turns. May not be renewed until it fades.
Breakfree Self Buff,

Special

Automatic success The Warrior immediately breaks free of all Medium or Easy bindings, and for 3 turns, escapes from all bindings as though they were one level lower. In addition, any Medium or Easy binding that hits while this ability is up is destroyed on a 10+. Four turn cooldown after the effect fades.