Tamer

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The Tamer wields whips to attack from afar, and commands his pet to defend him from attackers and provide his own brand of battlefield support.

HP: 35

Defense: 12

Special Ability: Pet

  • A petplay-dressed pet [Tamer may choose type, pure fluff] aids the Tamer's attacks.
  • The pet has an HP of 15, and gains 2 HP back every turn he is idle and unbound.
  • The pet may be targeted separately from the Tamer, and is disabled if totally bound in Hard or higher bindings. He must be helped to become useable again.
  • The pet attacks may not be used if the Tamer is gagged or the pet is hooded.
  • The pet has his own defense and hit bonus, separately from the Tamer's own condition.
  • The pet may struggle on the trainer's turn, but has a -4 to escape, since he's already bound in the Trainer's petgear!
  • Debuffs on the pet have double the normal duration, but not DoT effects.

Attacks

Name Type Dice Description
Whipcrack Ranged Attack 1d6, +2 to hit Whip an enemy! +2 to hit if the target is already entangled. (You have more than one whip.)
Entangle Ranged Attack 1d4 Entangles the target. The tamer may make a 12+ roll to cancel any non-spell attack the target makes against anyone besides the tamer. Tamer may have only one target entangled at a time, and loses the entangle if stunned.
Drag Melee Attack 1d4 No hit roll required. Drags the entangled enemy over the ground. Causes damage and stuns the target on a 10+. Attacks against the enemy, regardless of success, get +4 to hit for this turn. Enemy is untangled.
Slam Melee Attack 1d8 Use your whip to slam an entangled opponent into the ground or a wall! Enemy is untangled on hit or miss.
Pet Tackle Pet Melee 1d6 Your pet pounces on the enemy. If the pet hits, he may choose to tackle the enemy for damage, or see below.
Pet Shield Pet Reaction N/A When the trainer is attacked, the pet may leap in the way with a 10+ roll. The pet suffers a -3 to this roll if blinded, and the appropriate amount for leg bondage.
Pet Assist Pet Ability N/A Pet may assist in removing bondage from the Tamer or others, at a +4. If the Tamer is gagged, this ability may only be used against the gag.
Pet Pin Pet Melee Contested d8 The pet grapples an enemy he tackled, holding him still for others to attack. The enemy may not attack, and stands still each round until he shakes off the pet, with a contested d8 roll. The winner causes damage to the loser equal to the amount he won the roll. The pet may let go for free on the Tamer's turn. Critical failed attacks hit the pet instead, causing damage and breaking the enemy free. The pet must recover for a round after ending a pin, regardless of how it ended.