Sorceress

From Adventure Wiki
Jump to: navigation, search


Elemental Scourge, the Sorceress is skilled at assaulting the battlefield with all manner of elemental attacks, and a little cleverness to back up her arcane might.

HP: 25

Defense: 12

Passive Ability: Silent Spell

May attempt to cast a spell while gagged. Succeeds on a 15+. If failed, may not try again until gag is removed.

Attacks

Name Type Dice Description
Lightning Bolt Spell Attack 1d6 Toss electricity at an enemy with a cry of 'Lightning Bolt!', +2 to hit.
Ice Lance Spell Attack 1d4 Freezes an enemy to make their attacks easier to dodge. -1 to all enemy hit rolls per point of damage caused. Lasts 1d6 turns, may stack up to -4 penalty, duration may be renewed up to 6 turns. Removed by Fire Blast
Fire Blast Spell AoE Attack 1d4 Throw a wave of fire at up to three targets! First target is set on fire for 1 damage per turn for a turn for each damage dealt. May not light a target on fire again until they go out. Removed by Ice Lance.
Arcane Sphere Spell 1d4 Creates an Arcane Sphere that shoots a 1d4 damage bolt at a random target each turn. The Arcane Sphere acts the turn it is summoned. Arcane Sphere attacks at normal attack roll, independent of the Sorceress. Arcane Sphere is lost if the Sorceress is stunned or gagged for a full round. Only one sphere may exist at a time.
Melt Armor Spell Debuff + 2 to all damage rolls,
-2 to defense
Melts an opponent's protection to make them more vulnerable to attack. Lasts 1d6 rounds. Cannot be renewed. Cannot be used on a Frozen target.
Chain Lightning Spell Attack,

Special

1d6 + number of targets Lightning leaps between enemies, using each jump to become more powerful as it electrifies each enemy the sorceress selects, up to 3 targets. 3 turn cooldown.
Tornado Spell AoE,

Special

2d6 The Sorceress summons a tornado on an 8+. The tornado is either summoned on the party, removing all bindings Medium or weaker, and reducing all higher bindings by one level, or summon it on the enemy, causing 2d6 to each enemy unless they roll 15+. This spell may be used once for each purpose per battle. Two turn cooldown, Sorceress must stand still the turn of casting and the turn after.
Invisible Spell Self Buff,

Special

N/A The Sorceress fades from view for 1d6 turns, setting her defense to 20. This effect ends if the sorceress casts another spell. Usable once per battle.