Statuses
From Adventure Wiki
- Only similar bondages stack and increase the level. Otherwise, bondage is applied overtop of other bondage, requiring a captive to escape multiple layers of binding before they are free. Unless otherwise stated, the captive can choose which binding they struggle against.
Bondage Levels
Easy | 1 |
Medium | 2 |
Hard | 3 |
Extreme | 5 |
Impossible | 8 (If not otherwise stated, same effects as Extreme, but worse Escape Tables) |
Status Effects
Immobilized
- Must 'stand still', but the penalty to Defense is only -2. If using a melee attack, can only target someone who melee attacked you in the previous turn.
- Vibrating and Immobilized forces the target to stand still, and take -2 to all rolls. No double escape permitted.
Stunned
- Take no action this turn, stand still. No reaction abilities may be used. +2 to Bondage Effect rolls against you.
Head Bondage
Gagged | Cannot use any spell-type attacks |
Blinded | -3 Traps, -3 Hit, -3 Defense |
Hooded | Gagged, Blinded, and additional -2 Defense |
Hand Bondage
Bound | -2 Non-Spell Hit / Assisting escapes. |
Harnessed | -4 Non-Spell Hit / Assisting escapes. May not attempt to remove gags harder than 'Easy'. |
Mittened | Unable to use non-spell attacks / assist escapes. May not attempt to escape gags harder than 'Easy', -4 to escape on leg bindings. |
Leg Bondage
Encumbered | -1 Traps, -2 Defense |
Hobbled | -2 Traps, -4 Defense |
Incapacitated | -3 Traps, -6 Defense |
Corseted
- Critical hits on you cause you to be stunned for a round.
Cinched | +1 Enemy Hit |
Constricted | +2 Enemy Hit |
Breathless | +3 Enemy Hit |
Balance
- Crit-failing a traps roll stuns you for the round.
Teased | -1 Traps may not struggle twice if standing still. |
Filled | -2 Traps, may not struggle twice if standing still. Any damage received increased by 1. |
Vibrating | -3 Traps, may not stand still. -2 to escape against any part not causing vibrating. Any damage taken increased by 1d4 |
Entranced
- If Crit Fail an escape attempt (Natural, or via subtraction), stunned for one round.
Hazed | -1 Escape |
Tranced | -2 Escape, -1 Traps |
Submissive | -3 Escape, -1 Traps, -1 defense against whatever enemy caused status. |