Statuses

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  • Only similar bondages stack and increase the level. Otherwise, bondage is applied overtop of other bondage, requiring a captive to escape multiple layers of binding before they are free. Unless otherwise stated, the captive can choose which binding they struggle against.

Bondage Levels

Easy 1
Medium 2
Hard 3
Extreme 5
Impossible 8 (If not otherwise stated, same effects as Extreme, but worse Escape Tables)


Status Effects

Immobilized

  • Must 'stand still', but the penalty to Defense is only -2. If using a melee attack, can only target someone who melee attacked you in the previous turn.
  • Vibrating and Immobilized forces the target to stand still, and take -2 to all rolls. No double escape permitted.

Stunned

  • Take no action this turn, stand still. No reaction abilities may be used. +2 to Bondage Effect rolls against you.

Head Bondage

Gagged Cannot use any spell-type attacks
Blinded -3 Traps, -3 Hit, -3 Defense
Hooded Gagged, Blinded, and additional -2 Defense

Hand Bondage

Bound -2 Non-Spell Hit / Assisting escapes.
Harnessed -4 Non-Spell Hit / Assisting escapes. May not attempt to remove gags harder than 'Easy'.
Mittened Unable to use non-spell attacks / assist escapes. May not attempt to escape gags harder than 'Easy', -4 to escape on leg bindings.

Leg Bondage

Encumbered -1 Traps, -2 Defense
Hobbled -2 Traps, -4 Defense
Incapacitated -3 Traps, -6 Defense

Corseted

  • Critical hits on you cause you to be stunned for a round.
Cinched +1 Enemy Hit
Constricted +2 Enemy Hit
Breathless +3 Enemy Hit

Balance

  • Crit-failing a traps roll stuns you for the round.
Teased -1 Traps may not struggle twice if standing still.
Filled -2 Traps, may not struggle twice if standing still. Any damage received increased by 1.
Vibrating -3 Traps, may not stand still. -2 to escape against any part not causing vibrating. Any damage taken increased by 1d4

Entranced

  • If Crit Fail an escape attempt (Natural, or via subtraction), stunned for one round.
Hazed -1 Escape
Tranced -2 Escape, -1 Traps
Submissive -3 Escape, -1 Traps, -1 defense against whatever enemy caused status.