Fairy Princess

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The Fairy Princess brings her own nature-fed powers to the battlefield to mesmerize, inhibit, and disable her foes for the ease of her allies.

HP: 30

Defense: 11

Passive Ability: Royal Outrage

  • When receiving bondage levels, may increase next escape attempt by the number of bondage levels. This buff stacks until used.
  • When receiving damage, may increase the next damaging attack by the amount of damage received. This buff stacks until used.
  • You may only store either damage or bondage at one given time. Changing over resets it to zero.
  • Outrage fades at the end of a battle.

Attacks

Name Type Dice Description
Wand of Stars Ranged Attack 1d4 Shoots a circle of stars at the enemy. Stuns for one round on a 15+. +2 to hit.
Fae Circle AoE Buff +4/+2 Defense Increases defense for the caster and any allies. The Princess must stand still to cast this. Bonus is +4 for the first round, and drops to +2 from then on. The effect fades when the Princess chooses to move.
Flower Chains Spell debuff N/A Enemy is chained in place and unable to attack! Lasts two turns, enemy breaks free on 15+. Two turn cooldown. If used immediately after cooldown, this attack has a -2 to hit.
Pixie Swarm Spell Debuff/Ally N/A Summon Pixies to distract an enemy or assist an ally. -4 to hit on enemy, or +4 to escape on an ally. Lasts 2 turns. Critical fail will increase tightness of a binding on the Princess and ally.
Royal Compulsion Spell Attack Contested d20 Force an enemy to attack another enemy on their turn through force of will. [1d6 damage] Princess gains +1d6 to her roll. If enemy wins by 5 or more, next attack targets the Princess and auto-hits. If enemy wins by 10 or more, the enemy immediately attacks the Princess, and auto-hits. Stacking -4 to contested roll each time this is attempted against the same enemy. 2 turn cooldown.
Royal Poise Self Buff N/A Royalty does not fail! The Fairy Princess may reroll any missed hit rolls for 1d4 turns. 3 turn cooldown after buff fades.
Fairy Lands Spell Attack/ Ally 1d6 Heal or damage A teammate or enemy is dragged off to the fairy lands for 1d4 turns, making them untargetable. Heals or damages the target at the Princess's choice. May only be used once per battle.
Royal Court Ability N/A Calls in the Queen's Court, swarming the area with fairies for a round. No attacks or debuffs are possible, allies get +4 to all escape checks. Enemies must roll 15+ or be stunned during the round after the Faeries leave. May only be used once per battle. No hit roll required.