Compulsion
From Adventure Wiki
When a player is taken control of by a compulsion effect, you may select from the following:
Movement
Besides ordering them to stand still or move normally, you may also order them to:
Make themselves an easier target | Counts as moving, but any chosen enemy gains a +6 hit and +2 to effect rolls against the player. This bonus can count towards a critical hit. |
Throw themselves at a trap | Target steps on a trap and gets +1 tier to the trap effect. |
Action
The character may be ordered to:
Attack another player | Resolve as normal, with all normal bonuses or penalties. |
Attack themselves | The controller may choose one of their attacks and use it on the player. If caused by a Collar of Submission critical failure or a compelling attack, the self-attack hits automatically. The weaker Compulsion trap still requires a normal hit roll on themselves, representing the player struggling against the unfocused control. |
Release Player | The controller may make them assist in an escape check. The player makes an escape roll at +4 against the wearer's binding, minus any arm binding penalties they currently have. If they succeed in entirely removing a piece of bondage, they place it on themselves. |
Tighten Bondage | Any bondage that the player has loosened may be restored to its original level. |
Stand Idle | Skip their turn! Or you can find something better to do with them, if you'd like. |
Strip | May order the player to strip. If a dressmaker, they must spend a turn redressing or suffer the -2 penalties for not having their dress. Dressmaker's Heart will also automatically redress them. Otherwise, just a fancier turn skip. |