Compulsion

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When a player is taken control of by a compulsion effect, you may select from the following:

Movement

Besides ordering them to stand still or move normally, you may also order them to:

Make themselves an easier target Counts as moving, but any chosen enemy gains a +6 hit and +2 to effect rolls against the player. This bonus can count towards a critical hit.
Throw themselves at a trap Target steps on a trap and gets +1 tier to the trap effect.

Action

The character may be ordered to:

Attack another player Resolve as normal, with all normal bonuses or penalties.
Attack themselves The controller may choose one of their attacks and use it on the player. If caused by a Collar of Submission critical failure or a compelling attack, the self-attack hits automatically. The weaker Compulsion trap still requires a normal hit roll on themselves, representing the player struggling against the unfocused control.
Release Player The controller may make them assist in an escape check. The player makes an escape roll at +4 against the wearer's binding, minus any arm binding penalties they currently have. If they succeed in entirely removing a piece of bondage, they place it on themselves.
Tighten Bondage Any bondage that the player has loosened may be restored to its original level.
Stand Idle Skip their turn! Or you can find something better to do with them, if you'd like.
Strip May order the player to strip. If a dressmaker, they must spend a turn redressing or suffer the -2 penalties for not having their dress. Dressmaker's Heart will also automatically redress them. Otherwise, just a fancier turn skip.